The Last Oricru

I worked on The Last Oricru from begining to end of production.

I worked on game assets, whether it was modeling or texturing or animation editing. Also partly on the level design and environment, or particle system.

My job was the technical design of the functional assets in the game, which covered something for every part of the development.

I was responsible for the output of the build of the game for the PC platform, and later the PS5 and XBOX.

To speed up static lights building, I built a farm of eight PCs.